With that, here we go.
1. Investigate a major controversy that unfolded online. Discuss its relevance to creative professionals.
As someone who does not really pick up on the news of controversies, this is beyond me. But as far as my understanding goes, this question may very well touch on the topic of copyright laws.
2. Cyberspace is vital for protecting and spreading democracy. Explore this idea and question its effectiveness.
At this moment my understanding of the question seems to suggest otherwise, with the most recent event, being the US elections, it would seem that this idea may not be as effective as it seems.
3. How did mobile devices change the way people use the internet? Consider its consumer impact and relate them to a specific creative industry/ profession.
Mobile devices have certainly made their impact, and a strong one at that! From an aspiring game designers point of view, the impact mobile devices has had on the internet can be seen in companies such as Sony and Nintendo.
4. Compare and contrast how two different communities or social groups use a specific social media platform. Which of the two groups has more to gain from it and why?
The common media platforms I'm well aware of would be Facebook, Tumblr, and Twitter (on the top of my head at least). To compare, all these platforms share a common purpose of socializing, that much is true. But with each platform seem to contrast in their method of sharing and socializing.
5. Malaysians are so uncreative that they cannot even make ‘dank’ memes. Argue for or against the statement.
Hmm, well, first things first, "What is a "dank" meme?"
An ironic expression used to describe online viral media and in-jokes that are intentionally bizarre or have exhausted their comedic value to the point of being trite or cliché. In this context, the word “dank,” originally coined as a term for high quality marijuana, is satirically used as a synonym for “cool.”
Based off the definition, it would imply that Malaysians can create "dank" memes, heck, why shouldn't we be able to make "dank" memes?!
6. Identify a figure who is generally known to have played a major role on the internet. Evaluate if his/her contributions are justified or mythologized.
As far as a figure goes, the one person on the top of my head is Felix Kjellberg or "PewDiePie", a gaming channel on Youtube with a current subscriber count of 49 million, it has given many the opportunity or the aspirations of becoming a "Let's Player". But over the recent years, this is a personal opinion, his content has become much more targeted to a specific audience, a sub par because of it.
Alright, now for the selection.
Often given a choice, I would choose to select something I'm obviously weaker/lacking in, with hopes of improving myself by doing so (rarely does someone get the opportunity to do so). With the choice of 2 questions, I am currently stumped with 1, 3, 4 and 6. The choice between 1 and 2 will be a new experience for me while 3, 4, and 6 I would call my safe zones as it's something I'm more aware of. With regards to question 5, well....moving on.
With that, more time will be needed to decide between the questions and this will be on hold in the meantime.